Python is an object-oriented programming language, which means it allows developers to build programs using classes and objects. This concept is key to building scalable, reusable, and organized code.
In this guide, we’ll cover:
-
What are classes and objects?
-
How to define and use classes
-
Constructors and the
__init__()
method -
Instance and class variables
-
Defining methods
-
Inheritance basics
-
Tips, common pitfalls
-
A complete example at the end
What are Classes and Objects?
Class
A class is a blueprint for creating objects. It defines a type of object by bundling data (attributes) and behaviors (methods) together.
Object
An object is an instance of a class. Think of a class as a recipe, and the object as the dish made from it.
Analogy:
-
Class:
Car
-
Object: My red Toyota Corolla
Defining a Simple Class
class Person:
pass
Now, let's create an object from this class:
p1 = Person()
print(p1)
Output:
<__main__.Person object at 0x...>
We’ve created an instance (p1
) of the class Person
.
Adding Attributes with __init__()
The __init__()
method is the constructor in Python. It initializes the object when it is created.
class Person:
def __init__(self, name, age):
self.name = name
self.age = age
Creating and using an object:
p1 = Person("Alice", 30)
print(p1.name) # Alice
print(p1.age) # 30
-
self
refers to the instance being created. -
self.name
andself.age
are instance variables.
Defining Methods
You can add functions (called methods) to a class:
class Person:
def __init__(self, name):
self.name = name
def greet(self):
print(f"Hi, I am {self.name}")
Usage:
p = Person("Bob")
p.greet() # Hi, I am Bob
Class Variables vs Instance Variables
Instance Variable:
Defined inside __init__()
. Unique to each object.
Class Variable:
Shared among all instances of a class.
class Dog:
species = "Canine" # class variable
def __init__(self, name):
self.name = name # instance variable
d1 = Dog("Max")
d2 = Dog("Buddy")
print(d1.species) # Canine
print(d2.name) # Buddy
Modifying Object State
class Counter:
def __init__(self):
self.count = 0
def increment(self):
self.count += 1
c = Counter()
c.increment()
print(c.count) # 1
Inheritance – Reusing Code
You can create a new class that inherits from another class.
class Animal:
def speak(self):
print("I make a sound")
class Dog(Animal):
def speak(self):
print("Bark!")
d = Dog()
d.speak() # Bark!
-
Dog
inherits fromAnimal
. -
You can override or extend base class methods.
Special Methods
Special methods (also known as dunder methods) start and end with double underscores.
__str__()
– Object String Representation
class Person:
def __init__(self, name):
self.name = name
def __str__(self):
return f"Person: {self.name}"
p = Person("Eve")
print(p) # Person: Eve
Other common special methods:
-
__len__()
-
__eq__()
-
__add__()
✅ Complete Example – Bank Account
class BankAccount:
def __init__(self, owner, balance=0):
self.owner = owner
self.balance = balance
def deposit(self, amount):
self.balance += amount
print(f"Deposited ${amount}")
def withdraw(self, amount):
if amount > self.balance:
print("Insufficient funds")
else:
self.balance -= amount
print(f"Withdrew ${amount}")
def __str__(self):
return f"{self.owner}'s balance: ${self.balance}"
Usage:
acc = BankAccount("Alice", 100)
print(acc)
acc.deposit(50)
acc.withdraw(30)
print(acc)
Output:
Alice's balance: $100
Deposited $50
Withdrew $30
Alice's balance: $120
⚠️ Common Pitfalls
Pitfall | Description | Solution |
---|---|---|
Forgetting self in methods |
Raises TypeError |
Always include self in instance methods |
Confusing class/instance vars | Shared class variables when not expected | Define unique data in __init__() |
Reassigning self |
Breaks the object | Never do self = something |
Tips and Best Practices
-
✅ Use classes to model real-world objects.
-
✅ Keep methods short and focused.
-
✅ Use
__str__()
for readable print output. -
✅ Prefer composition over inheritance unless necessary.
-
✅ Use access control conventions (
_protected
,__private
) to indicate intent.
What’s Next?
-
Inheritance and polymorphism
-
Encapsulation with private/protected members
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Static methods and class methods
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Operator overloading
-
Advanced OOP design patterns